About This Game A licensed adaptation of an original 1980s fantasy gamebook, faithfully recreated with new soundtrack and artwork. Player choices lead to 22 different endings! All your life, you dream of adventure: knights, dragons, magic rings, chests of gold, and all the danger and glory that awaits a professional swordswoman. But every dream has a cost. You are on your way across the desert wastes to compete in the Warrior Games when your caravan is attacked. Orcs and bandits murder your father, capture your companions, and leave you for dead. Now alone in the world, will you choose to seek glory, vengeance, treasure... or love? Your choices might make you into a hero, or a queen, or leave you buried forever in the dragon's lair. 7aa9394dea Title: Sword DaughterGenre: Adventure, IndieDeveloper:HanabiraPublisher:Hanako GamesRelease Date: 13 Feb, 2015 Sword Daughter Download Direct Link Really short choose your own adventure game/VN. Really short, as in it took me all of 10 minutes to get one playthrough to ending done. There are 20+ possible endings, but nothing in this first playthrough left me wanting to explore other options. I just didn't run across anything that could make me want recommend this. The artwork was meh. The story didn't do anything for me (female protagonist who can't do more than repeatedly hit her head on things, and need a big, strong man to protect her). There are a lot better choose your own adventures out there, and better VNs. Maybe if you love this type of game and it was either free or heavily marked down, maybe take a chance. Even then, it's 10 minutes of your life you're never getting back.. Good but (accurately) flawed Choose Your Own Adventure visual novel. If you grew up with those books you will probably love this game, but (as the creators point out in their patch notes) it has some faithful design elements that may seem incredibly odd or out of place to a more contemporary audience.To cover the basic elements, this was a fairly generic story, set in the standard D&D/Tolkien setting (made unique and innovative because these elves are typically *shorter* than a human!). The art serves the settings and characters quite well, with some beautifully illustrated backgrounds and relatable portraits throughout. There are a few effects scattered throughout for animation (ranging from parallax levels of sandstorm particles to the much more common but basic screen shake) but the character visuals mostly rely on swapping a handful of expressions per pose over the course of conversation; it certainly gets the job done, and is about what you should expect from a VN. The music and sound effects were similarly adequate, setting the tone but rarely sticking out or being memorable mere hours after finishing the game. The play system (including merciful quick save/load and skip options right on the main screen) is setup nicely for your first playthrough but really shines if you decide to go the completion route, restoring every choice you're given and plumbing their depths as we did through elaborate series of bookmarks years ago.But even as a veteran of CYOA, there were some rough edges that stood out to me. Looking at the story as a whole, let's say there are three main main plots to encounter; any given ending might resolve one (maybe two) of those while letting the rest dangle, as they were never introduced in that sequence to begin with. As a corollary, one major plot element is encountered no matter which path you pursue, ignoring the conflicts of logic if you were to fill out your routes to see how each path makes it fit. It's hard to call this a fault, knowing how a good DM may alter their campaign on the fly to make sure players hit the various setpiece moments, but learning the whole web of choices does make them all seem a bit arbitrary. You can attempt to roleplay, and if you stick to your guns you can have a complete and satisfying playthrough in about 15 minutes, but the outcome might still largely feel like it was never in your control. This game will frequently throw you for a loop, when you are suddenly placed in an unwinnable ambush several story beats after your last meaningful choice, which makes the entire exercise of cause and effect feel a bit unpredictable - but again, that's entirely accurate to the books it is emulating, so maybe not that isn't a fair complaint so much as it is something to be aware of.My only real complaint with the story is how much it leans into traditional romantic tropes at the expense of the main character. For a game that (at least in my recommendations queue) bills itself around its strong female protagonist, something like 90% of the "good" endings revolve almost entirely around her forming an immediate relationship with the first man she meets. Maybe it's not for me to say, but that feels unfulfilling when the stated premise at the outset is her journey to complete the rites of adulthood and become a warrior in the Sword Games, and that plot thread is rarely heard from again after Love Interest McSavior is introduced. Again, not a bad story, if a bit heavy on cliche, but also not what I believe we were promised from the setup.Overall I would happily recommend this game, even where it falls short of potential it's an enjoyable bit of generic fantasy action you can complete (and even 100% complete) in one sitting. It's got some elements that will be either baffling or nostalgic depending on your past experience with Choose Your Own Adventure novels, but as an old fan I feel it manages to modernize that format in a very successful way for the VN audience of today.. I feel like most of the reviews for this game are a little unfair.I wouldn't buy the game at full price- it took me just over 2 hours to unlock every ending (skipping only read text)- but if you can get it on sale, I think it's worth a couple bucks. The art is gorgeous, and your choices definitely matter. It has a feature that lets you see which paths you haven't explored yet and jump forward to those choices, too, which I really liked. The romance comes about really quickly and in some situations Gavin's a total pig but other than that the writing is good, too, and the plot is fun to follow. I'd give it a solid 6/10.. This visual novel appears to be an adaption of a 1980's-era Choose-Your-Own-Adventure book. Which, when you think about it, isn't the worst idea, considering how the typical visual novel is similar in form to a CYOA. And in that vein, it is a cool read.You are Tyrna, daughter of a general, and a trained fighter. You are heading to the Warrior Games where you will prove yourself to be ready to become an official fighter. However, orcs attack the caravan, killing your father, and kidnapping most of the caravaners. And this is where the story begins.Since the game/novel has a method to go back to any place just after a choice, with marks to tell you if you had taken each choice, it is quite easy for you to complete each ending and get all the CGs, thus getting the achievements is quite simple. About the only thing holding it back is that the writing is... 1980's-style. That means you will be reading in a way that would be normal thirty-years ago... but not so much today.. Well I thought this would be a cool fighting fantasty game but it's just some ginger bint after some elf knob.. Beautiful art, and a fun little choose your own adventure type game with 22 endings. Well worth the price in my opinion.. I wanted to like this game but... for a game supposedly centered around the writing, the plot points are laughably bad. My first ending arrived in 5 minutes. I'm not exaggerating. In 20 sentences and two choices, somehow my bland player character managed to make the eleven warden fall in love with her by getting knocked out and then falling off a horse. It seriously came out of nowhere. I went back through and played another 3-4 endings... in the span of 15 minutes. All were equally as ridiculous or banal. I just can't.. Great music, beautiful art. A generally solid visual novel.
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